Steam Deck users may receive another batch of performance improvements with SteamOS 3.5, according to a Valve coder. Featuring a custom set of AMD-provided hardware, Valve's handheld gaming PC has steadily been getting better and better as time goes on, and this is bound to continue for the foreseeable future, it would seem.
As many AMD users may already know, the hardware manufacturer's CPUs leverage SMT (simultaneous multithreading) to improve their performance and efficiency, but the feature doesn't perform all that great across the board, with some games doing way better with it turned off. Valve's Steam Deck may take this into account in the near future, according to authoritative sources.
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Now that the Steam Deck has over 7,000 compatible games, it's been made obvious that a not insignificant number of them aren't performing as well as they probably could. One of the potential problems in this regard was SMT itself, but Valve software developer Pierre-Loup Griffais has now confirmed that the company is looking at ways to alleviate the problem. According to Griffais, SteamOS 3.5 will be able to turn SMT on or off, depending on whether the given game performs better with it enabled or disabled, which may lead to significant performance increases in select cases.
Given that Valve is banking heavily on its Linux-based gaming system, it's not too strange to see that the company is very hands-on with such improvements. Earlier this year, Valve fixed Ubisoft games not working on the Steam Deck, which means that the team working on the device's software is both keeping its ear to the ground and capable of pulling off some impressive feats without input from publishers and
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