There are times when Dredge feels like an idyllic little fishing game. Cresting the waves with a fish-finding telescope up to your eye, gulls wheeling overhead in the wide-open sky and quaint villages perched atop distant cliffs, it's easy, just for a moment, to lose yourself in some perfect coastal fantasy. But then you reel in a monstrosity from the depths, a mutated husk of what might once have been a fish, and you're reminded of the cosmic horror at the heart of this game.
Arriving at a remote island community as their new fisherman, you're immediately dashed on the rocks. Fortunately, you're dragged to safety, and put to providing food for the locals, selling your daily catch (and the occasional dredged-up trinket) to pay off the debt of your replacement boat. Fishing itself is a relatively simple activity – head to a patch of disturbed water, drop down a line, and reel in whatever bites until there's nothing left or you've run out of room in your hold. A simple QTE helps you draw your quarry in faster, and that opens up what makes Dredge so interesting.
This might start life as a game about paying off debts, but your most important resource isn't money. It's not even health, despite what the holes in your hull might suggest. In fact, it's time. Out on the water, the clock only progresses while you're moving or fishing, but with a beaten-up boat and hand-me-down gear, it's a struggle to fill your hold and get back to the safety of a dock before the sun goes down. Eventually, I took to waking my fisherman up a few minutes before dawn, desperate to snatch a few extra moments from the darkness.
Because once the lights go out, Dredge's second most important resource properly comes into play. Panic – represented by a
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