A developer behind some of the longest-running JRPG series out there says big hitters like Megami Tensei and Persona studio Atlus don't provide competition regarding breaking out beyond Japan but contribute to a "feeling of cooperation."
Speaking to GameSpot, Nihon Falcom president Toshihiro Kondo – who you may recognize from series like Ys and Trails – is asked whether he thinks it's gotten easier to make the jump from Japan to America over the years or if there's more competition.
"Rather than a feeling of competitiveness, it's more a feeling of cooperation," he says. "We've been making games for a very long time – since the 1980s – and back then JRPGs didn't have a lot of success or popularity. And so a big contributor to our genre's growing success is these companies like Atlus who have these great games that come out regularly.
"And as the Western market has finally started to accept, appreciate, and be hungry for these Japanese RPGs, ultimately it feels like less studios are making them. We are probably the smallest makers, but companies like Capcom and Konami, who used to have strong JRPG series, have largely backed away from them."
Kondo goes on to say this throws up challenges as there is a hunger for JRPGs, but fewer studios are willing to satisfy the appetite. As such, studios like Atlus chipping in with games like Shin Megami Tensei, Persona, and, soon, Metaphor Refantazio contribute to a wider effort to keep the good JRPG vibes going.
"It's a very limited market, which is a shame because if the market's hungry for something, you have to have a constant supply to satisfy those people and maintain it," he says. "So, rather than seeing Atlas, for example, as a rival – although I can't speak to Mr. Hajime – I see when their games come out as a good thing. It means the market is being satisfied and more and more people are learning about what makes JRPGs great."
Nihon Falcom recently released The Legend of Heroes: Trails through Daybreak in the West,
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