The Red Judge is the main antagonist you’ll fight in Metal: Hellsinger. However, this enemy will attack you with different “aspects” at the end of each level, right before the final clash. Your first battle will be with The Red Judge Aspect in Voke.
Related: Metal: Hellsinger - Beginner’s Tips
Voke is the first hell in the game, and it will come right after the tutorial. Here you’ll unlock Persephone (a shotgun), which will come in handy for the first (of many) bosses in your metal journey. Let’s check a few tips for this battle.
Being the first aspect you’ll face in this (heavy) rhythm experience, this boss will teach you the fundamentals of any boss battle. For example, right until the end, you’ll encounter these flying heads with wings. Of course, all of them will have different abilities and some unique features, but they will also share attacks and mechanics.
The Red Judge Aspect in Voke can teleport from one side to the other (it will become orange particles when it does) and throw fireballs. The fireballs can be shot in a couple of ways: it will often throw two in a row from any of its sides, or create a horizontal line made of five projectiles.
However, that’s not it. This aspect will produce small explosions if you get too close. And something that you should learn from now on is that bosses have a second bar below their health gauge. This bar will charge automatically, but it will increase faster with the damage you deal to the boss.
Once it’s full, the aspect will make a special move, and then become stunned until the gauge is depleted. In this opportunity, Voke’s aspect will throw multiple projectiles in a straight line.
Finally, the bosses will spawn enemies after getting recovering from their stun.
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