We review Masters of the Universe: Clash for Eternia. Masters of the Universe is a one vs many skirmish game published by CMON Games and we let you know how it plays.
The 80’s was a complicated time in a lot of ways. There was some optimism for the future while simultaneous concerns of nuclear war overshadowed the decade. Heavy metal music and Dungeons and Dragons each got caught up in the satanic panic and the “Just Say No” (to drugs) campaign was started to discourage recreational drug use during a time that reeked of excess.
But what was not complicated was children’s cartoons, particularly Masters of the Universe. This weird sci-fi and fantasy world was relatively easy to digest. The dude with the big metal fist was Fisto, the person with a skeletal face was Skeletor, and He-Man was decades ahead of society by including his pronouns in his name.
Masters of the Universe: Clash: for Eternia is a one versus many or cooperative game against an AI opponent by Micheal Shinall and Leo Almeida and published by CMON that encourages you to drop your weapons and chuck boulders at your opponents.
There’s quite a lot to unpack in the rules so this overview can’t possibly cover all the nuances of this skirmish game.
Each round will have the controller and players alternate taking turns activating the next character on the activation track which have been secretly placed faced down. Characters activating later in the round gain more power which is the resource used to activate skills which will be described more in a bit.
A game will have the controller playing three characters and there can be between one and four characters for the players. On each character’s activation, they can take up to two actions, except for a solo hero who gets up to three actions per activation. Those actions are:
• Move up to three spaces with some terrain types costing extra movement to enter or leave.
• Interact with an objective or other game item to trigger something in the scenario. This