Master Chief is a man of few words, more likely to do something cool than talk about it. A recent replay of the Halo series reminded me that the Chief is often used as a badass line delivery system or comedic relief — with a dry, quick wit. In HaloInfinite, he’s more talkative — and just as dry. But most players remember him as a largely silent hero — or as Halo franchise development director, Frank O’Connor, calls him: “laconic.”
We spoke to O’ Connor and creative director Joseph Staten about
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