Crunch is something most people want in their cereal, but not in their video games. While game developers have taken up the spotlight when it comes to working excruciating hours, VFX artists are starting to speak out against the grandest offender in the film industry, Marvel Studios.
Like their video game counterparts, the number of pixel-perfect details that go towards making Marvel Studios movies requires top-notch talent that is often high in demand, though the the desire to work on a superhero blockbuster also means VFX studios often undercut each other with the goal of landing some of that coveted MCU work. However, once they land the job the reality is not as rosy for the people who work on these Marvel Studios movies, because the same competitiveness can also lead to understaffed teams.
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Unlike previous anonymous statements on this matter, The Guardian collected testimony from Dhruv Govil, a former CGI specialist who worked on films such as Guardians of the Galaxy and Spider-Man: Homecoming, who recently tweeted about his experiences. Govil calls Marvel Studios “a horrible client,” claiming he saw several of his colleagues suffer breakdowns due to being overworked. He also noted that the studio’s unique market position allows it to establish a toxic relationship with special effects firms.
Another Emmy award-winning CFX artist, Joe Pavlo, finds those words hardly unsurprising, saying there’s little to do when Disney asks for last-minute changes on top of effects that already take insane amounts of hours to be completed. He compared the experience to tearing “down the set and rebuilding a completely different set 35 times.” Pavlo says there’s a big disconnect between the
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