Hi everyone, I’m Julian Huijbregts, Community Manager at Nixxes. Today we celebrate the launch of Marvel’s Spider-Man Remastered on PC!
In the past year, our team has been working closely together with our friends at Insomniac Games to bring this original Marvel story and PlayStation hit to PC. To give you more insight into the support for ultra-wide monitors and multiple screen setups*, I’d like to introduce you to some of the members of our Nixxes team.
Graphics Programmer Hilze Vonck, a passionate ultra-wide screen gamer himself, worked on the technical implementation of ultra-wide aspect ratios in the PC version of Marvel’s Spider-Man Remastered. “For five years I have used a 21:9 ultra-wide monitor. To me support for ultra-wide resolutions in games is really important. We want to give gamers who invest a lot in their setups the opportunity to play the game in the best way possible. It really makes a big difference when you see the game on ultra-wide or triple monitor setups. It is super cool to experience the game in this way!”
Lead Software Engineer Coen Frauenfelder explains that one of the reasons to go all-out with ultra-wide monitor support was the positive feedback from the gaming community on 21:9 support in other PC games. “We initially planned support for 21:9, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:9 for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel’s New York on an ultra-wide screen gives a whole different and more immersive feeling.”
The PC version of Marvel’s Spider-Man Remastered is fully optimized for ultra-wide gaming. Not only the gameplay, but also the many cut scenes are adapted for
Read more on blog.playstation.com