Ahead of the release of Marvel’s Spider-Man Remastered for PC next month, Sony and Insomniac Games have released a brand new trailer that touches on some of the PC-exclusive features we can expect.
The trailer was released with an accompanying post on the official PlayStation Blog(opens in new tab) in which Mike Fitzgerald, Insomniac Games' core technology director, digs into what Insomniac Games and collaborator studio, Nixxes Software, have been working on.
Fitzgerald explains that the priority for the studios was “to make this game a visual stunner on the PC platform” which meant “opening up extensive configurability to PC users with varying hardware, as well as introducing some new techniques and tools to push things even further”.
In the PC port of Marvel’s Spider-Man Remastered, then, you can expect to see ray-traced reflections “across the game for those with hardware that supports them”. These will have “varied quality levels, one of which is a new, higher-quality ray-traced mode that offers even more city detail”.
There’s support for NVIDIA DLSS (Deep Learning Super Sampling) and NVIDIA DLAA (Deep Learning Anti-Aliasing) for RTX users, as well as support for “a wide range of display ratios, including ultrawide 21:9, panoramic 32:9, and NVIDIA Surround multi-monitor setups.”
Fitzgerald adds that “many other rendering systems are more customizable than they have been in the past, with additional quality levels and algorithmic options. These include SSAO, texture filtering, LoD quality, shadows, and more. We support windowed, full screen, and exclusive full screen rendering modes.”
Aside from the graphical features, PC players will enjoy multiple peripheral support. You have the option to use the PS5’s DualSense
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