One of 2022's biggest surprise video game releases was the remake of Square Enix's previously Japan-exclusive Super Nintendo RPG Live A Live. The remake of Live A Live, which released for Nintendo Switch in July, utilizes the HD-2D presentation made popular by Octopath Traveler to recreate the cult classic from scratch, with newly recomposed music, and voice acting for the first time ever. In a newly released interview with the original game's director, Takashi Tokita, he reveals that the reason the remake came to be stemmed from Nintendo asking Square Enix for a Virtual Console port of the original Live A Live.
Speaking in an interview on Square Enix's Japanese YouTube channel (as translated by ResetEra user Jubern), Tokita revealed that the idea to remake Live A Live first came from Nintendo requesting the game to be re-released on the Wii U Virtual Console for its 20th anniversary, which it later was released on June 17, 2015. According to Tokita, the remake would never have happened if Nintendo had not unearthed the title from Square Enix by requesting the Virtual Console port. According to Tokita, there are many people at Nintendo who are fans of the original Live A Live, which might explain why the company decided to publish the remake outside of Japan.
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The interview with Tokita contains many other tidbits about Live A Live and its remake's development processes, especially since Tokita also served as a producer and writer for the remake. He claims that the main structure for the game is inspired by Dragon Quest 4, and that the original Dragon Quest is the game that inspired him to become a game developer. After developing Live A Live, Tokita went on to co-direct Chrono Trigger and
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