Traveller's Tales has promised innovative combat in LEGO Star Wars: The Skywalker Saga for a long time. It has described some pretty compelling changes, like third-person shooting for ranged characters and a combo system for melee characters, but it hasn't provided much footage of these systems. Now that LEGO Star Wars: The Skywalker Saga has an official gameplay overview leading up to its launch, that has changed completely. Fans now have a pretty clear picture of what fighting is like in The Skywalker Saga, and somehow it's even more inventive and elaborate than what Traveller's Tales initially promised so long ago.
The Skywalker Saga's Jedi and Sith have clearly gotten a lot of love from the developers, based on the variety of Force powers they can use to influence their opponents, as well as the flashy combos that players can apparently string together with the right button combinations. Perhaps more importantly, though, The Skywalker Saga's gameplay overview provides concrete evidence that other classes of combatants are getting some major upgrades in The Skywalker Saga too, letting non-Force wielders keep up with Jedi and Sith in combat. Traveller's Tales will make all kinds of characters in The Skywalker Saga shine with the help of melee mechanics and special abilities stemming from character classes.
RELATED: LEGO Star Wars: The Skywalker Saga Looks Like a Definitive Celebration of Star Wars
At its heart, The Skywalker Saga reflects traditions of Star Wars combat in the same way as every other LEGO Star Wars game: Some characters wield lightsabers, some prefer blasters, and a handful of others might prefer more unique melee weapons, like a MagnaGuard's electrostaff. The Skywalker Saga differs from many older
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