While past Lego games were enjoyable, entry-level puzzle platformers, they were also simple games that many players, myself included, grew out of. Developer TT Games appears to have recognized that because Lego Star Wars: The Skywalker Saga is the most ambitious Lego game in years.
It retells the stories of nine iconic films, features a lot of hubs worlds that players can explore and collect items in, and deepens combat with its new class systems. This makes it a perfectly enjoyable Lego title for players who may have fallen out of love with the series and an exciting teaser of where this franchise can still go.
Unfortunately, it’s also an experience that doesn’t fully coalesce. Throughout my adventure, Lego Star Wars: The Skywalker Saga always felt torn between being a faithful recreation of every mainline Star Wars film and becoming the freeing galactic sandbox it clearly wants to be.
When I first booted up The Skywalker Saga, I could select the first film of any of the trilogies. I chose to play the game in release order, from A New Hope to The Rise of Skywalker. The introductory level of A New Hope does an amazing job at highlighting how much has improved compared to past Lego games.
The visuals are gorgeous, especially when levels are entirely made of Lego blocks. As I mentioned in my preview, the game also has fun adapting and satirizing the plots of each Star Wars film while deepening the gameplay. The Skywalker Saga’s cover-based shooting makes fights more intense, even if it’s not more difficult than previous Lego titles.
That’s just the tip of the iceberg when it comes to the new features here. Melee combat got a much-needed rework, as players need to string attack combos together while occasionally countering
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