For the most part, LEGO Star Wars: The Skywalker Saga tells an abridged version of the iconic movies, but the game actually offers a more thorough, compelling view to Attack of the Clones' final act. The prequel films, especially The Phantom Menace and Attack of the Clones, have had their fair share of criticisms, and LEGO Skywalker Saga typically does little more than inject some humor into their narratives. In the last few missions of LEGO Skywalker Saga's Episode II, though, the game more convincingly portrays the magnitude of the circumstances, giving the player new perspectives on the first conflict of the Clone Wars.
While Geonosis suffers from LEGO Skywalker Saga's overabundance of collectibles, by the time Episode 2 is coming to a close, players have likely explored it prior to getting control of Jedi Masters Mace Windu, Kit Fisto, and Ki-Adi-Mundi. They leave the Jedi Temple on Coruscant in order to thwart the execution of Obi-Wan Kenobi, Anakin Skywalker, and senator Padme Amidala. This journey and fight through the arena on Geonosis is left off-screen in Attack of the Clones, but is a useful sequence of world building. Anakin is clearly the center of the prequel movies (the entire saga is named for his family, after all), but the downfall of the Jedi Order is almost as important, and such a notable operation by members of the Jedi Council is glossed over in the movie.
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Star Wars games made the prequel Jedi famous, and LEGO Skywalker Saga continues that tradition by lending more screen time to the nearly unparalleled role they play in galactic politics. Attack of the Clones positions Mace Windu's arrival in Count Dooku's arena balcony as
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