Despite its flaws, Pokemon Legends: Arceus is a refreshing change of pace for the series. As much as I love Pokemon, I’ve found it difficult to stay enamoured with the last few titles and tire of them far sooner than I’d like to admit. Part of why I love the new recipe that Legends: Arceus has cooked up is because it borrows more than a few ingredients from another favourite series of mine — Monster Hunter Stories.
There are so many similarities between the two, and I mean aside from the obvious comparison of you traipsing around the world battling and raising monsters. Both games may fall into the same critter-collecting category but they’ve always had their own flair and formula. Until now, that is. You could argue that MHS was influenced by Pokemon, so it’s nice to think that the games have come full circle now with Pokemon taking some cues from it in return.
RELATED: Legends: Arceus’ Alpha Pokemon Are Everything Nobles Wish They Could Be
With Legends: Arceus sending players into the Poke-past, Game Freak had the perfect excuse to shake things up. No longer can you just purchase all of the items you need, after all, PokeMarts don’t exist yet in this timeline. Everything from Poke Balls to Revives has to be crafted, so you need to go out in the field to gather materials and then glue that stuff together yourself.
Though you don’t need balls for catching monsters in MHS, you still need plenty of items, such as traps, potions, and more, all of which you need to craft. This focus on having to forage for yourself rather than just ensuring you have enough money to buy what you need adds an extra layer of difficulty and interest.
In previous Pokemon games, catching a Pokemon would be enough to complete the corresponding
Read more on thegamer.com