With Operation Elbrus coming to an end last week, Season of the Risen’s final activity is now available. Legend Psiops Battlegrounds is an amped-up version of the Psiops activity that introduces tougher enemies, modifiers, and extra Champions for an increased challenge. While the Legend variant offers slightly better rewards and higher difficulty, it doesn’t feel like the kind of activity I see myself grinding for the next couple of months until Season 17 starts. Like past pinnacle seasonal activities, Legend Psiops doesn’t offer a good enough reason to play it at all.
Legend Psiops is pretty much the Nightfall version of Psiops Battlegrounds. The three Psiops maps are available on rotation, one per week, with a fixed set of modifiers. This week, Acolytes are dropping fire pools on death. Legend Psiops also features Equipment Lock, Match Game, Shielded Foes, and Champion Foes. Those modifiers seem like they’ll be consistent each week, though the two Champion types in each battleground will probably rotate.
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In practice, Legend Psiops isn’t actually that different from the normal version. While there are certainly more shielded enemies, there aren’t really any other changes to the activity. I ran the EDZ battleground three times today and I only saw one extra Barrier Champion that isn’t normally there. With it being a 1550 activity, you really don’t need to respect the Champions or the Match Game modifier provided you’re reasonably overleveled - which most of us are now that we’re five weeks into the season. You can chew through barriers with the wrong type no problem and melt Barrier Champs with a Gjallarhorn shot before they even get a
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