A fan-made PC port of the classic Nintendo 64 game The Legend of Zelda: Ocarina of Time has almost finished development and is expected to release by mid-February.
The fully functioning PC port comes from Harbour Masters, a group of community developers who say the game is approximately 90% complete (thanks, VGC). They expect to launch its first iteration by the middle of next month, before ironing out any creases for a full release in early April.
As well as bringing Ocarina of Time to PC, the project will let you play the game at multiple resolutions, including widescreen support, run at 60+ FPS, and include a scripting system that supports additional mods, opening the door to future texture packs and more assets.
“Currently all of the game logic runs pretty much flawlessly”, one of the project’s lead developers, Kenix, told VGC. “We have a few assets that aren’t packed correctly in the archive, most specifically skyboxes, and there are still a few graphical errors we are working through. Audio is also not yet decompiled.”
“I’d give it approximately 90%. We’ve been hoping to be complete by the middle of February and use a month or so until April 1st to refine the game before release. We’re hoping to have a public repository available in late February.”
To get around Nintendo’s lawyers, the developers have been careful not to use any of Ocarina of Time’s original, copyrighted assets or code. Instead, the game’s source code has been reverse-engineered and rebuilt from scratch to avoid replicating Nintendo’s property. The developers hope this will clear them from copyright infringement.
“We packed assets into an external archive”, one of the project’s lead developers, Kenix, told VGC. “No assets are linked into the [executable
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