“We were, for the most part, just a bunch of relatively inexperienced 20-somethings trying to make the best video game we could given the circumstances,” Paul Douglas, co-creator of Lara Croft tells me of how the first Tomb Raider game came together. “There was no master plan beyond that act of creation.
It felt like we were building something unique as 3D character based games were relatively unexplored at that point. We really were just building a game we would enjoy ourselves and hoped it
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