Tomb Raider writer Rhianna Pratchett has expressed her desire to see Lara Croft as a more fully-fledged tomb raider with fewer father issues in future games. This comment came within days of Crystal Dynamics announcing a new Tomb Raider game as part of the Unreal Engine 5 launch showcase, State Of Unreal.
Pratchett served as the primary writer for the first two titles in the rebooted Tomb Raider series, 2013's Tomb Raider and 2015's Rise of the Tomb Raider, and worked as both a co-author and lead author on Dark Horse's Tomb Raider comic series. Although she departed from the Tomb Raider series in 2017, prior to the third entry Shadow Of The Tomb Raider, her work was vital in establishing a new origin story for the rebooted Lara Croft. In this new version, Lara's father, Richard Croft was depicted as being absent for most of Lara's childhood due to his obsession with his mystical archeological research, something that was dismissed and ridiculed by his peers. This in turn led to Lara initially resenting her father somewhat, although due to her experiences over the Tomb Raider: Definitive Survivor Trilogy, she got a greater understanding of her father and his work, and eventually restored his reputation.
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Now that Richard Croft's reputation has been restored, Pratchett has expressed that she would "like to see probably less father issues" in the upcoming game, which she admitted she isn't involved in but is "very excited" about. In a chat with Eurogamer, Pratchett remarked that she would prefer seeing Lara begin to establish herself as a tomb raider in her own right. She discussed the trilogy's portrayal of Lara as a "proto-Tomb Raider," who was still in the
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