If there’s one thing that AI is proving to be, it’s a study in the field of unintended consequences. Want something to do all the gruntwork? Arms, legs, and other appendages are expensive, so how about it just dreams up art instead while performing the jobs that people actually wanted to do? This is even before it inevitably goes rogue and tries to kill us all, although it’s very possible that however the world may be ending in Go Mecha Ball, it’s more a glitchy side-effect than actual goal. Which doesn’t really help anyone, so it needs to be stopped no matter the intent. Like just about any activity ever conceived of, this can best be accomplished by a mech that’s half pinball, half robot.
Go Mecha Ball is a fast-paced roguelite twin-stick rolly-ball game revealed today during the Xbox Games Showcase Extended feature. As if being a tough cat-headed robo-warrior isn’t enough, the hero can also transform into a near-unbreakable ball, bashing enemies, dashing up ramps, and springing off bumpers. The robot-form walks notably slower than the ball can roll so there’s a constant back-and-forth between the two forms even in combat situation, as standard ranged attacks give way to the need to be anywhere but where the enemy is about to be. The reveal trailer also shows off how the ball form is used in combat, bouncing attackers off the platforms for a quick kill or buying a bit of space when that’s not an option. Outside of combat the ball is the primary means of getting around, with pipes and ramps of all shapes and sizes found everywhere. It’s a constant flow of action supplemented by abilities and weapons to change up the play-style in each new run. The caterpillar-like armor at the end of the video is very
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