In an interview for the soon-to-be-released Kirby and the Forgotten Land, the game's developers noted that it features its own fictional language which players can decode. This is just one of many pieces of interesting lore and gameplay info that have come to light ahead of the release of Kirby's first full-3D romp, though many fans have been focused on things like Kirby's new Mouthful Mode ability.
When it comes to fictional languages in video games, there is no shortage of examples to choose from. There's Simlish from The Sims, Hylian from The Legend of Zelda, Dovahzul from Skyrim, and many more. Sprawling RPGs and MMOs can take this a step further, with franchises like World of Warcraft and Mass Effect featuring multiple different languages and dialects for their many different races. Games like Final Fantasy X even make something of a minigame out of their fictional tongues, with players collecting items and documents with the goal of deciphering the words presented to them. While this practice is popular, in-depth language systems are somewhat less common in games that can be considered more family-friendly like the critically acclaimed Kirby and the Forgotten Land.
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Still, it looks like Kirby and the Forgotten Land is shaking things up a bit with the introduction of a new language that players can decipher. In an interview with Nintendo, developers Shinya Kumazaki and Kei Ninomiya touched on the game's titular forgotten civilization, noting that the game will feature a song with lyrics in a language that was invented specifically for the game. Rather than being simple jibberish, each word correlates to a real-world word, so dedicated players
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