I think it's fair to say Killer Klowns From Outer Space: The Game was one of the more... leftfield reveals from this week's Gamescom Opening Night Live bonanza. In case you missed it, it's a 3v7 asymmetrical multiplayer adaptation of the cult 1988 horror film of the same name, but details on how its creepy clowning around would actually work were few and far between, to say the least. Thankfully, I sat in on a developer presentation earlier this week to find out exactly how it stacks up to other asymmetrical horror film games out there at the moment, as well as how it hopes to evolve and redefine the hide-and-seek genre as a whole.
One thing to say upfront: I didn't get to see the game in action, I'm sorry to say, but the concept, at least, seems sound. There was clearly a lot of love for the original film in the room when I spoke to the developers, both from Randy Greenback, who was the executive director of Friday The 13th: The Game and now works at publishing label Good Shepherd, and from Teravision Games' creative director Luis Daniel Zambrano.
"We want to build on that experience that we had with Friday The 13th," says Greenback. We know the genre works, it's become a staple now, and fans are clambering for more."
And 'more' is very much the order of the day, here. Of course, having seven players is nothing new. Friday The 13th did that back in 2017. But as you may have already surmised, there isn't just one killer in Killer Klowns. There are three, and this newfound co-op experience for the offensive team is what Teravision hopes will make for "more exciting, memorable moments".
There are five different Klown classes to choose from - Spikey the Tracker, Shorty the Fighter, Chubby the Tank, Rudy the Trapper and
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