Halo, the epic new series from Paramount+, was adapted from the wildly popular video game franchise by the same name. Centered on a cybernetically enhanced super-soldier known as Master Chief that defends humanity from the alien Covenant in the 26th century, the video game title has sold over 81 million copies since its initial release in 2001. Given that it has become one of the highest-grossing media franchises of all time, it was only natural that producers and creatives would be desperate to adapt it for live-action audiences.
We spoke with the executive producers of the new television adaptation, Kiki Wolfkill and Steven Kane, about the journey they embarked on getting Halo from game to screen and the lessons they learned while making the sci-fi series. Check out the compilation video of Screen Rant's various interviews with the cast and crew, and read the full transcript below:
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Screen Rant: Can you talk about getting to this point? Because this has been in what I think we can call developmental hell for a while. What does getting to this moment feel like?
Kiki Wolfkill: I like to think of it as a journey. But you're right. I think we announced in 2013, so it's definitely been a ways to get here. But what I will say is now that we're finally at this point, which I'm still slightly in disbelief about, the time was worth it for a few reasons.
Adapting is hard. Finding the right creative combination — not just the creative talent, but also the combination of creatives — is so important. And I think getting to this point let us really figure out the right story to tell, and the right pieces to come together. I think, in a way, it was a blessing
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