Sony Interactive Entertainment CEO Jim Ryan has revealed that they have ‘aggressive’ plans for PlayStation in the cloud gaming space soon.
As reported by Video Games Chronicle, Jim explained it to his shareholders in a recent business call:
“We observe mobility in gaming habits to be an increasingly important trend, and the cloud will be fundamental to allowing us, or indeed anybody else, to exploit that trend.
Unfortunately, today is not the place for me to disclose these plans, but we do have some fairly interesting and quite aggressive plans to accelerate our initiatives in the space of the cloud that will unfold over the course of the coming months.”
Sony tried to be the frontrunner in cloud gaming years ago. When the very first entrants in the cloud gaming market, Onlive and Gaikai, closed up after financial failure years ago, they acquired both companies’ assets.
In 2012, over a decade ago, Sony closed the deal to purchase Gaikai as a whole. Microsoft felt compelled to respond that cloud was already a core part of their experience at this time, via Xbox Live’s cloud based features.
In 2015, OnLive as a whole did not come up for acquisition, but Sony was able to acquire most of its assets.
It is these two services and the technology they had built up that became the basis for Sony’s current cloud gaming service, PlayStation Now.
Sony had also been bold with PlayStation Now, pushing the technology early so that, for example, PlayStation 3 owners could stream their games on their PlayStation Vita where they could get an external connection.
PlayStation Now streaming for PlayStation 3 games also arrived for select Sony televisions, PlayStation Vita TV, and PlayStation 4.
In its current incarnation, PlayStation Now can
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