Avatar: Frontiers of Pandora has already impressed filmmaker James Cameron.
During an interview with IGN, the Avatar director explained that he’s "very excited" by Frontier of Pandora and how it fits into the Avatar universe.
“We’re very excited about what Ubisoft is doing with their game authoring,” he said. “I don’t tell them what to do — they know their world, their business, their market. We just keep a close eye that they don’t do anything that’s not canonical in terms of Na’vi culture and what the RDA is doing on Pandora and all that sort of thing.”
Cameron’s plan is to create a persistent Avatar universe, and the game fits perfectly into that idea:
“Ubisoft on their side are likely to push back a little bit and I haven’t drilled down on exactly what the deal is with that but what we’re looking for now is to create a persistent, visitable world with a cadence of sequels,” he explained. “If we’re successful we’ll go ahead and we’ll have a movie every two years or so for quite a while. And we’ve got the [World of Pandora] in Florida — and who knows that might wind up at other theme parks in the Disney regime as well.”
Avatar: Frontiers of Pandora was announced back in 2017 with The Division developer Massive Entertainment working on the game. A first-person action-adventure game, Avatar: Frontier of Pandora uses the same Snowdrop engine as The Division… but it’s likely going to differ from the popular cover-based shooter quite a bit.
“What Cameron said is that everyone who walks out of Avatar the movie, and it'll be this thing with the next [movie], has a dream that we can fulfill, and that is to go to Pandora and exist on Pandora, and live an alternative life on Pandora,” said Massive Entertainment managing director David
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