The language of the Droids in Stray has been translated and it's a lot simpler than you may have thought.
Or not, unless you believe someone over at BlueTwelve Studio created an entirely new language from scratch. Instead, it's a simple cipher that fleshes out the overnight hit's world-building. And with it, you can finally read in-game newspapers, buzzing neon signs, and anything else you happen across that's sporting Stray's glyphs.
Half-Glass Gaming's Josh Wirtanen(opens in new tab) cracked the code and has even provided readers with the cipher key. Using the chapter titles as a jumping off point, he's managed to figure it out, but does highlight a few inconsistencies. There's some minor variations in a couple of the symbols, and translations themselves sometimes err on the side of gibberish. But it works perfectly for the most part.
Discrepancies noted by Wirtanen include two different variants of the letters P and E, while some signage has been rotated, providing an extra layer of challenge in decoding. Meanwhile some translations of the in-game content have resulted in mild gobbledygook that's a little harder to parse.
On top of that, Stray seems to have a number of different written languages. Wirtanen has only translated the one from the chapter title screens, but adds that «a lot of the hand-painted words are just the same word used over and over again.» So he gave up on the endeavor of trying to translate everything, saying that these other text samples don't «seem like they actually mean anything.»
That being said, the fruits of his successful attempts are a fun mix. Here, we have a bag labeled «best bag.» What's inside? Who cares! It's the best bag. All other details are unimportant at this time.
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