BioShock recently celebrated its 15th anniversary, but almost a decade of that time contains no entries in the series. Thankfully, that might change sometime soon, with the as-yet-unnamed BioShock 4 in the works since at least 2019. Development has been pretty hush-hush, but there are already some interesting details that point to the long-awaited title differing from its predecessors. Some recent cryptic tweets from 2K and Gamescom Opening Night Live host Geoff Keighley might suggest that more info could arrive during that event, but right now, there are still a few intriguing suggestions worth exploring.
To say the game will have big shoes to fill would be an understatement. The series' entries find themselves on countless «best of all time» lists and are considered some key examples of video games being art. Given this, BioShock 4 faces the difficult task of living up to the legacy of the original games, while still presenting fresh concepts so that it can stand on its own merits. Switching things up might just be what's needed for the series to make its successful return in a new era, and a few big details already make it seem like BioShock 4 will be changing a lot from the originals.
Related: BioShock 4 Could Be Revealed This Summer
BioShock 4 is set to be the first in the series (and the first ever title) developed by Cloud Chamber, a studio created by 2K in 2019. According to job listings, that development is happening through Unreal Engine 5, so the game is sure to be quite the visual spectacle. The new studio is headed by Kelley Gilmore, formerly of Firaxis. Firaxis is best known for developing the XCOM and Civilization strategy games, so it's hard to speculate what themes Gilmore might bring to BioShock from past
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