We may not have had E3 this year, but this summer didn’t go by without a big gaming expo filled with reveals. Gamescom returned as a live show this year, bringing a whole host of announcements via Geoff Keighley’s Opening Night Live show and a convention center full of playable demos. Digital Trends flew out to Cologne, Germany, this year to go hands-on with some upcoming releases and speak with the creators behind them.
Over the course of three days, we played dozens of games ranging in scope from big-budget showstoppers to indie hidden gems. The show proved that the video game industry is in a healthy place despite a year filled with high-profile delays. With so many games to talk about and so little time to play them all, we’ve put together a list of the best games we played at Gamescom – including our pick for Game of the Show.
Moonbreaker is exactly what you want to see out of an event like this: a left-field surprise that completely steals the spotlight. Developed by Subnautica studio Unknown Worlds, the strategy game debuted at Opening Night Live with a trailer showing off its miniature-based combat, where players drag Warhammer-like figurines across the battlefield. We were intrigued by that clip, but we were astonished by the actual game once we got to demo it. The strategy portion of the game feels incredibly tight, but what really impressed us was the game’s figure-painting tool, a powerful system that lets players easily create detailed custom paint jobs for their figures just as they would in a real tabletop game.
Our excitement for it only grew when getting more information from Unknown Worlds about the game. The developers filled us in on some exciting details, discussing how Mistborn author Brandon
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