Metal Gear Solid 4: Guns of the Patriots is incredible. It’s subversive, ambitious, epic, absurd, and was once the planned culmination of Hideo Kojima’s vision for the legendary franchise. We now have the hindsight of knowing he would return to the well several more times, but back then it felt like the story of Solid Snake was coming to a definitive end.
The anticipation behind this PS3 exclusive was unimaginable. Each trailer was a technical showcase, designed to highlight specific mechanics and story beats while never giving too much away. The mystery surrounding it was ever-growing, keeping the biggest players obscured until the time was right, and we had the experience in our hands.
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It was painfully self-indulgent, perhaps even more so than the celebrity cameos and piss grenades of Death Stranding. Guns of the Patriots saw Kojima on the top of the world, crafting a masterpiece that abided stringently by his vision even if it meant cutscenes that bordered on the length of a feature film and so much exposition that only the most hardened of fans could really understand what was going on beneath all the melodramatic bravado.
Funnily enough, it was also my first foray into Metal Gear Solid, which made understanding its intentions even more difficult. I knew who Solid Snake was and glanced at a handful of dense wikis as the game was installing, but everything else about it was nonsense. I loved every minute of it, strapping in for a globe-trotting rollercoaster ride as Old Snake, Otacon, Sunny, Naomi, and a few other unexpected heroes team up to take down Liquid Ocelot.
I lacked context for the game’s more grandiose moments, but that only
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