Islets is a positively charming adventure platformer set in the skies, with five different floating islands to explore. You'll fight and jump your way through countless hazards, traps, and foes who want nothing more than to ruin your day.
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While the game does a good job at teaching you the basics, some things are left to you, the player, to discover. With a few hints, you can make the experience go quite smoothly - here are some of those hints.
Iko's dodge roll has extraordinarily generous invincibility frames - it would be silly not to use them. Not only does the roll make you totally invulnerable to damage, but it has quite a bit of distance attached to it.
The tutorial for the dodge roll has you rolling through spikes, which will damage you even if you approach them from the side. It might not seem obvious, but this application is true for all hazards. As long as you can approach from the side, your dodge roll can launch you harmlessly through entire enemies, let alone their attacks.
One trick you can use is to abuse the short period of invincibility you receive after getting struck. It lasts a little over a second - if you begin a dodge roll just as the invincibility ends, you can extend your period of invulnerability. This can be used to vault through dangerous rooms filled with monsters or entire floors filled with spikes without taking more than one hit of damage.
If you haven't played a Metroidvania before, you may be unaware of one of the genre's defining features - returning to old areas with new abilities.
As you play through Islets, you'll pick up new ways to interact with the environment: a sword slam to break rocks underneath you, a charged-up attack that breaks
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