Dawn of Ragnarök, the third and final expansion for Assassin's Creed Valhalla, leaves history behind to fully embrace Norse mythology. The open-world action franchise once prided itself on putting a sneaky spin on real-world locations and events like the Italian Renaissance, French Revolution, and Golden Age of Pirates. While these historical reenactments are framed by a sci-fi plot involving ancient beings and powerful relics, the older Assassin's Creed games mostly focused on climbing across or sneaking through iconic landmarks and meeting historical figures.
The franchise's most recent trilogy of games, however, emphasizes mythology and takes place very early in the Assassin's Creed timeline. Assassin's Creed Origins, for example, brought players to Ptolemaic Egypt and featured epic boss fights against deities like Sobek and Anubis. Likewise, Assassin's Creed Odyssey recreated ancient Greece and put an even greater focus on supernatural elements by including creatures like Medusa, the Minotaur, and the Cyclops. Assassin's Creed Valhalla capped off this ancient trilogy with a slew of mythological elements, with a twist revealing that player character Eivor is actually a reincarnation of the Norse god Odin.
Related: Assassin's Creed Valhalla DLC After Ragnarok? What's Next
The third and final expansion for Assassin's Creed Valhalla, titled Dawn of Ragnarök, focuses almost entirely on mythology with a plot taking Odin across Svartalfheim to rescue his son Baldr. Throughout the ambitious DLC players face off against Surtr and his fire giant followers, and new powers in Dawn of Ragnarök allow Odin to transform into a raven, resurrect dead foes as allies, walk across lava, and more. While the expansion completely abandons
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