The fourth level of Iratus: Lord Of The Dead are the Catacombs. Home to the Order's spellcasters, it's filled with enemies who make heavy use of magic both on offense and defense. You'll also see plenty of enemies who have ways of disrupting your tactics like never before, including stealing your Mana.
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The generally high Resistance of the Catacombs' denizens mean that you'll have a hard time inflicting Stress damage on them. Instead, you'll need to bring magic defenses of your own and rely on physical attacks to reach the boss fight against the Pyromancer. Below are all the enemies you'll find in this area, along with tips on how to beat them.
Spellthieves have an exceptional Resistance but no Armor, making them a noticeable departure from the enemies back in the Mercenary Barracks and the Dwarf Tunnels. They don't hit very hard, but they can quickly drain Iratus' Mana while they're alive. They also reduce your Spell Power each time they do this, so groups of them can render your magic effectively useless.
A Dark Knight that has been taught Dark Cleaning can help restore your Mana and dispatch these enemies with his sword, but if there is more than one Spellthief you might want to bring a Shade to keep you topped up.
Unsurprisingly, Living Armor are extremely resistant to physical damage. You can bypass or remove their protection with Skeletons, Werewolves, and Zombies, or you can use magical attacks from Wraiths or Dhampirs, but be extremely careful about your tactics when fighting them. Living Armor get a stacking fifty percent bonus to the damage they deal each time Iratus casts a spell. It's best to avoid using magic altogether
Living Armor are mindless constructs,
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