The 2023 Game Developers Conference will once again feature Alt.Ctrl.GDC, an exhibition dedicated to games that use alternative control schemes and interactions in new, exciting, and clever ways. Ahead of GDC 2023, Game Developer will be talking to the developers of each of the games that have been selected for the showcase.
Kitchen Kauldron sees players working together in a witch's food truck, running one of three different stations as they save this struggling, but spooky, business.
The Kitchen Kauldron Team took some time to talk with Game Developer about their unique food truck controller, discussing the challenges that go into making a food truck-sized control scheme, how they infused cooking with a magical touch with the three playable stations, and the design details that made the truck itself tell a story.
What’s your name, and what was your role on this project?
Smith: I’m Simon Smith and I am a game designer and lead programmer for the game.
Gerolaga: I’m Sammy Gerolaga and I am a game designer and producer.
Taylor: I’m Avery Taylor I am a game designer and fabricator for this project.
Golden: I’m Stella Golden and I am a writer, voice actress, and character designer.
N Huang: I’m Nicholas Huang and I am a concept artist on the project, where I came up with the style guide, developed environments, and created our mascot Wendy the Witch.
Yuan: I’m Jenelle Yuan and I am a concept designer for Kitchen Kauldron, designing the ingredients, food, and some of the characters.
W Huang: I’m Wilson Huang and I am a concept designer and producer.
Finuliar: I’m Justin Finuliar and I am the project mentor and helped direct the production of the game and experience.
How do you describe your innovative controller to someone who’s
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