To the surprise of few of our readers, Electronic Arts and Maxis' life simulation series The Sims continues to be a powerhouse in the marketplace. It's a series with legions of fans across the globe. For many of those fans, it's their only connection to the video game world.
In 2022, The Sims has found itself facing a unique set of challenges. First, there was the back-and-forth on whether its wedding-themed expansion for The Sims 4 (called My Wedding Stories) would release in Russia. Maxis initially stated that the pack would not be released because of the country's homophobic laws banning "same-sex propaganda", then it reversed that stance. Then Russia invaded Ukraine, and EA stopped selling games in the country.
Maxis also announced that improved pronoun selection choices were coming to The Sims 4, thanks to the team's hard work at updating the game's almost decade-old infrastructure. The expanded pronoun options in The Sims 4 let players create Sims that embody a wider range of gender identities.
The developers of The Sims 4 aren't just facing the traditional challenges of game development, they're also facing unique ones that only emerge because of their unique design focus and passionate audience.
Lyndsay Pearson, vice president of creative at Maxis, joined us for a quick chat about what it's like to work on The Sims these days. Her role is in a bit of a hybrid position, working with both marketing and development to—in her words— "extend the specialness of The Sims into everything we touch."
It's not just that people who play The Sims might only play The Sims, it's that they also are defined by intense enthusiasm and in-depth knowledge of the series' systems. Pearson takes great joy in that passion and says that it's
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