Developers Shiny Shoe are best known for their roguelike deckbuilder Monster Train, which Matt Cox slapped a Bestest Best badge onto in his review. And I got an early look at their upcoming game Inkbound, a co-op roguelike that ditches the usual realtime room-clearing for turn-based battling. From what I've seen, it looks like it has potential.
So, I didn't get my mitts on Inkbound, but did see a quick 20-minute presentation led by creative director Andrew Krausnick who took us through a portion of a run at breakneck speed. The game is very much taking the roguelike template of say, Hades or Dead Cells, but putting more of a tactical spin on combat with up to four other allies. Rather than slicing and dicing through rooms, you're making the most of the turns you're given.
You play as a Needless, a dinky character with a magical quill who's able to manifest stories and bring them to life. Some stories are decaying because of a mysterious evil, so your job is to re-write them with force. It's a neat setup and Krausnick said that there's much more of a story focus here in comparison to Monster Train, with quests steering you through most runs.
Things start off in a hub space called Aetheneum, which is where you'll teleport back to between runs and accept new quests. You'll find a bunch of NPCs hanging out here and a portal for hopping into the Inkwell, the opening stage of a run. We spectated the melee-oriented Magma Miner, who could choose from beefy buffs and big bonks. Krausnick's co-op partner was a spell-casting Weaver, who seemed to shackle enemies and pew them down.
As things progress, you're able to add to or upgrade your abilities, gather potions, crack open chests, nab keys, and choose which areas to delve into to
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