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Activision Blizzard’s Infinity Ward studio unveiled Call of Duty: Modern Warfare II today, with presentations on the title’s campaign missions and multiplayer design. While the game tries to push gameplay forward, it isn’t trying to push the controversial edges of war violence in a video game.
We saw the presentations at an event at Infinity Ward’s headquarters in Los Angeles and saw developers play some of the missions. Then I spoke with various leaders about the title, which is a sequel to the record-setting Call of Duty: Modern Warfare from 2019, which was a reboot of the original Call of Duty 4: Modern Warfare from 2007.
I noticed in the presentations that the game didn’t have any extremely controversial moments, such as the military-versus-civilian encounters from the 2019 game that raised a lot of concerns, my own included. In that game, there was a level where soldiers had to clear a townhouse, bringing them into conflict with both terrorists and civilians. I ultimately gave that game a good review after I finished playing it, and it went on to be on of the biggest sellers to date in a series that has generated more than $27 billion in revenues to date.
The new game doesn’t have the “No Russian” scene where an operative has to play along while terrorists gun down civilians at a Russian airport, from what I’ve been told, in the original Modern Warfare 2 game.
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