Infernax is a wonderful little indie game that harkens back to classic Castlevania whilst adding some modern touches for much-needed quality of life. Simon’s Quest immediately springs to mind, but you know, if Simon’s Quest was good. What really sets Infernax apart from others in its genre is its endings and Morality system.
Related: Guide To All Upgrades In Infernax
Morality in Infernax is hidden from the player, with each decision you make secretly altering your alignment. Go too far to one side, and things start to change. This is especially true if you are being a tinker and going for the evil route. We’ve already done guides on how to obtain the “Good” Endings in the game, but this time, we are covering the Path Of Evil. Be prepared to do some pretty horrid things.
There are a lot of opportunities to be evil in Infernax, and you are going to want to do most - if not all of them. Not all Evil deeds are immediately obvious, but we will cover all of the ones we have found. Complete them all, and you will be on the right path to the Path Of Evil.
Related: Infernax - Secret Characters Guide
If you have completed enough evil deeds, you will be approached by Phillipe outside of his house in Arkos. He will hand you a password for the nearby hideout. Once inside this hideout, you will be asked to murder Hans in Darsov and to bring Jarvis to the hideout for sacrifice.
Head to Darsov and kill Hans before heading west of Arkos to obtain the Teleport spell (two screens west, northwestern most part of the zone). Finally, head to the house left of the Arkos Shrine. Use Teleport next to him to send him to the Hideout where he will be murdered.
As a reward, you will fully commit yourself to evil. Your mace will become a sword,
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