The great Dragon Age drip-feed of mid-2024 continues. Recent revelations have included the fact the long-awaited fourth game in the series will be entirely offline and won't have microtransactions, will be mission-based rather than open world, and will have difficulty options granular enough you'll be able to turn off death entirely.
The latest note via Game Informer explains that each recruitable companion will have a «Relationship Level» that can be leveled up, and each time you do they'll earn a skill point. That level isn't just for measuring the strength of romantic relationships either, and can be improved by helping characters overcome difficulties and solving their personal quests.
As game director Corinne Busche put it, «relationships are key, not only romance but friendships. We wanted to lean into not just the relationships the characters have with you but the relationships they have with each other. It's a found family, and at the end of the day, they need to trust they all have each other's back.»
It sounds like companions in The Veilguard will have much smaller skill trees than the player-character too, with only five abilities on them. I expect a lot of wailing and gnashing of teeth over that, but if those abilities are actually useful and not a bunch of passive bonuses, five is frankly enough. Especially if you switch up who is in your party on the regular, which is something I like to do so nobody feels left out.
As for companions' combat effectiveness improving the more they like you? That was part of Dragon Age all the way back in Origins. As their approval ratings went up, each NPC would get a bonus to their core stat—Alistair would earn a higher constitution, Morrigan would get better at magic, and so on. The Veilguard seems to be picking up that baton, and will also continue the series' tradition of having dialogue options broken up into varieties like sarcastic, friendly, direct, and flirty. I look forward to learning everyone's favorite
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