Back in the early Overwatch days, something I would look forward to every year was the seasonal events, particularly the ones that had PvE, story mode-type missions. Overwatch’s characters are a big part of what makes the game feel so special. The game was always more than just the multiplayer experience — it was the comics and the animated shorts and the seasonal story events, too. Having opportunities to dive into battle and see not only the history of the characters and the maps from the game, but actually seeing them work together as a team in-universe — that was a pretty magical feeling, if you ask me.
Even with all the new changes Blizzard promised when it came to the PvP, I was most excited to see some kind of story mode in Overwatch 2. I was so distracted by what a headache Overwatch 2’s launch has been, however, that I entirely forgot that there was supposed to be a story mode in the first place. The more I sat struggling just to get into a game, the more I found myself wondering how the inclusion of a PvE mode would have made the launch so much better.
After doing some digging, I couldn’t find any sources that claimed that PvE was supposed to be available to play on launch day. I don’t know how this idea got Mandela-Effected into my head, but after conferring with my roommate to make sure I wasn’t imagining things, we confirmed that we were both under the impression that story mode was coming day one.
My best guess as to why this happened is because while multiplayer got some big updates, including new heroes, maps, UI, skins, etc., it’s about what you’d expect to see from Blizzard if they had kept up with the game’s usual live updates. The game looks different at a glance, but when you jump into a game,
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