Wands Alliances is a brand new game for the Meta Quest 2 from developer Cortopia Studios, and its excellent blend of elements from Harry Potter, Valorant, and chess makes it one of the best shooters I’ve ever played – be it in VR or not.
While immersed in steampunk London-themed maps, players split across two teams sling a diverse collection of spells at each other in order to complete their mission and secure victory. But you can’t let the heat of battle cloud your mind: Wands Alliances players need to think several moves ahead as they try to not only overpower their foes but outmaneuver them too.
Finding the sweet spot between strategic and chaotic gameplay, Wands Alliances is an absolute blast to play and a game I can’t wait to master.
At its core Wands Alliances is a pretty typical 3v3 hero shooter with a wizarding twist, offering similar gameplay to Valorant.
Once a match loads up players are split into two factions: The Ministry and The Watchers.
For the first four games in a match, one of these factions will be the Attackers, their objective to plant the Omega Device (a hocus pocus bomb) at one of two sites and detonate it before time runs out. Meanwhile, the Defenders must prevent this explosion, either by running out the clock or defusing an activated Omega Device.
After four games, Attackers will become Defenders and vice versa and the battle will resume.
Alternatively, you can ignore the bomb objective for all eight games and go for an all-out war. If one team is completely eliminated then they lose that game.
To help your side achieve these objectives, you select one of six unique spellcasters to play as at the start of the match (and can swap after four games). These champions are spread across three different
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