Colonizing other planets is a pop culture zeitgeist that has existed for decades. In the 60s, Rod Serling wrote stories of astronauts colonizing Mars. Today, multi-billionaires take space-ship joy rides along the Earth's atmosphere. However, I Was A Teenage Exocolonist examines this trope through a truthful, gritty, coming-of-age lens.
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As the first few months of your playthrough will express, adapting to a new planet is monstrously demanding, filled with spectacular highs and heart-shattering lows. So, how can you make it to twenty years old without your colony falling apart? Here are some tips for surviving your life as a teenage exocolonist.
Every playthrough of I Was A Teenage Exocolonist begins with the composition of your character. Some of these changes do not have much effect at all. For instance, gender and appearance are entirely up to preference and will not change your skill set or story progression. (Although, a question later in the game regarding puberty will influence certain scenes about your character's biological development.)
However, the early memories you choose will impact your character's skills and card deck. Two choices, in particular, are essential building blocks: your genetic enhancement and first friendship. Both choices offer early stat enhancements and card sets for your deck. For instance, choosing the Absorbent Brain enhancement gives your character a unique blue card and ten reasoning points. Still, your character always starts their playthrough with ten empathy points.
After the Stratospheric lands on Vertumna, you'll begin your monthly school/work life. Starting with activities that correspond to
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