Table of Contents Expand and exterminate The Exploration Age
I was 100 turns into Sid Meier’s Civilization VII, when I conquered almost the entire continent that I started on.
I began my hands-on preview humbly as Persia in the Antiquity Age before expanding through conquest, capturing more settlements than founding them myself. My power grew as the Antiquity Age crossed into the Exploration Age, and Persia evolved into Mongolia. I had amassed a giant army and waged several wars by the 100th turn, and I’d barely explored much of the new world. As someone who enjoys playing Civilization games quite aggressively, I’m already loving my time with Civilization VII and all of the core changes to the formula that it brings.
Recommended VideosCivilization VII, launching on February 11, deftly eased me into the experience, with comprehensive tutorials to remind me of core systems, legacy paths, and objectives to follow. While it feels overbalanced for military builds and has some quirks with peace treaties, I can already tell that Firaxis created a strategy game I’ll have no problem sinking dozens of hours into.
Sid Meier's Civilization VII — «Rediscover Hope» Opening CinematicCivilization VII is a 4X strategy game. That subgenre gained its name because its gameplay loop sees players explore unknown lands, expand their territory through conquest or by establishing settlements, exploit the resources in their land, and potentially exterminate any nearby opponents. I tend to lean into the expand and exterminate parts of 4X quite heavily.
RelatedThankfully, Civilization VII is very accommodating to that. Xerxes, King of Kings, quickly emerged as the clear best Leader choice for me. His unique ability, “Crusher of Rebellions,” boosts my units while
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