Destiny 2 introduced a new activity in December called Dares of Eternity as a part of the Bungie 30th Anniversary pack. In it, a team of six Guardians faces off against enemies and obstacles in an activity that humorously models its presentation on that of classic game shows like The Price is Right and Wheel of Fortune. It’s as ridiculous as it sounds, and is meant as a comical, lighthearted bit of adventuring with some quality loot at the end.
The problem with Dares of Eternity is that it automatically launches the first time you boot Destiny 2 during this 30th Anniversary event. That’s all well and good for experienced players who are decked out with the latest high-level equipment. But new players, or players returning from long breaks, are at a severe disadvantage in terms of leveling relative to the enemies, and are effectively stuck in an unending loop of getting their space-butts handed to them.
Enter “Operation Save the New Lights.” Veteran Destiny players discovered that by intentionally donning low-level gear, they could drop their in-game Light Level to a point that mimics someone playing Destiny 2 for the first time. Doing this allowed them to matchmake with the trapped players. Once they load in, it’s a simple matter to switch back to high-tier equipment and carry the team to the end.
It sounds simple enough in theory, but how is it in practice? Who are the guardians investing their time to help out New Lights? And what is it like being thrust into a nigh-unbeatable challenge and depending on complete strangers to save you? I ventured into the Dares of Eternity, playing the roles of rescuer and rescued to find out.
I’ve completed Dares of Eternity plenty of times. In the mode, exotic weapon merchant Xur is
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