This has been a very crowded Q1, but I’m planting my flag in the sand - Ghostwire: Tokyo is my game of the year so far. It’s breezy enough to not overstay its welcome while still offering depth and plenty of opportunity to explore. It feels like a new idea for gaming, not just a more refined, better written, or more graphically enhanced take on an idea we’ve seen time and time again, and after a long time saying I want to see this medium push itself at the highest level, I’m relieved to find that I enjoy the result of that willingness to be fresh. There are still a lot of months left in the year, and it’s not infeasible that Kirby could steal Q1 first place from Ghostwire, but right now, Ghostwire is king. I’m already worried that you’re all going to annoy me in December by leaving it off your GOTY lists.
I know we’ve also had some major hits in the first three months of the year. Elden Ring, obviously. Though, as I’ve written about, it’s not for me and I cannot consider it the greatest game ever, I have to respect it and I fully expect it to top most GOTY lists. Much to my dismay, it will probably top ours. There’s also Horizon, which is great if a little too similar to its predecessor, and Pokemon Legends: Arceus, which is a phenomenal Pokemon game and huge evolution for the series, but only a good video game. Lots of other good ones in the mix too, I get that. I don’t expect everyone to agree with all of my opinions, but it’s not just that people don’t think Ghostwire: Tokyo is the best game of the year, it’s that I don’t think it’ll be anywhere near the conversation for the consolation prizes, and that’s hugely disappointing when you consider nothing else like it really exists.
Related: Ghostwire: Tokyo’s Sequel
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