"Wizard Boy was a normal boy wizard, about to start his first year at Wizard School," begins the demo for my favorite Steam Next Fest game yet. From its opening cutscene, Secret Agent Wizard Boy and the International Crime Syndicate leaves you in no doubt as to its intentions - this is simultaneously a game offering a deeply authentic parody of the original Harry Potter games that inspired it, all while also providing a destructive send-up of the books that inspired those PS1 classics.
The game begins in the courtyard of Hogwarts Wizard School, where Harry Wizard Boy has been tasked with uncovering a crime ring. All around him are the telltale marks of the first two PS1-era Harry Potter games; floating biscuits replace collectible jelly beans; gormless pre-teens stand in simple animation cycles; flat textures stretch across entire walls of the castle.
There's a simplicity to the world that's a parody of the PS1 in itself, but Secret Agent Wizard Boy is hiding an obvious love for those original games. Your first spell is a pastiche of the omni-functional 'Flipendo', and casting it on inanimate objects causes them to flail just like they did 20 years ago. There's a fountain texture on the walls that could well be lifted direct from the originals. Secrets are hidden behind statues and paintings in corridors that I could have sworn Harry himself made his own way down.
While the setting itself might be extremely accurate to the PS1, the rest of the game is not. It is, in fact, hilariously, deliberately broken, thanks in large part to a spell you learn early in the demo. That spell, Dopplo, allows you to clone any physics object in the world. At first, I thought it was just a tool for solving puzzles, like cloning an out-of-reach item to get its copy to fall down to me. Then, I inadvertently cloned a student, before later finding both copy and original crushed by a trap - I realized in horror that the clone had followed a very slightly different path, taking them in line
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