While the subgenre's popularity has become a bit more subdued coming into 2022, used to be there would be a new battle royale game released as frequently as skins came to Fortnite. Whether it was an independent effort like Fall Guys: Ultimate Knockout and Spellbreak, or AAA studio efforts like Call of Duty: Warzone and Apex Legends, battle royale games have come in all shapes and sizes. Several AAA publishers have managed to find success based purely on adapting existing franchises into the popular shooter format, though not all have experienced the same success. Ubisoft's Hyper Scape has fallen into the latter category, and its shutdown plan emphasizes that.
To many, Hyper Scape was dead on arrival, even though the game genuinely showed a lot of promise in a crowded market. Whereas a lot of battle royale games tend to be relatively formulaic in design, thanks to the most popular battle royale games setting a foundational example, Hyper Scape attempted to experiment with the formula. Loot and abilities function on a comparatively simple upgrade system, while the map design did pursue some interesting ideas that not many other battle royale games have replicated. However, the game's unique ideas were all book-ended by numerous missteps that, in the end, only made Hyper Scape enjoyable for a short while.
Ubisoft is Shutting Down Its Hyper Scape Battle Royale Game
Prior to its official release, Hyper Scape followed a similar release formula to Apex Legends and Valorant; attempting to build a playerbase at the ground floor of the Twitch community. Tons of streamers, big and small, were invited to the game's first technical test to show off Hyper Scape to all their viewers. Sponsored streams understandably brought in a ton of
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