In the beginning of almost every Elder Scrolls game, the protagonist is a prisoner, and Elder Scrolls 6 can continue the trend once it releases. The protagonist of the second game, Daggerfall, is the only one who does not start the game in irons for some reason or another. It's one of the series' most prominent traditions, and one that has a lot of potential when it comes to introducing new themes and plotlines for Elder Scrolls6.
At the start of the first ever Elder Scrolls game, Arena, the player character is thrown in jail by Jagar Tharn, who has assumed the identity of Tamriel's Emperor, Uriel Septim VII. In Morrowind, the protagonist is a prisoner of unknown background, who has been freed by Uriel Septim VII eight years before the start of Arena. In Oblivion, the Elder Scrolls' historic Septim Dynasty came to an end partly due to the actions of one prisoner in the dungeons of the Imperial Prison, who has been entrusted with the Amulet of Kings by Uriel Septim VII immediately before his assassination. In Skyrim, players take on the role of another unknown prisoner who has been captured alongside several Stormcloak rebels by the Imperial Legion, and is saved from execution by the dragon Alduin.
Related: Why Skyrim's Orcs Support The Imperial Legion
There are a few possibilities for how Elder Scrolls 6's protagonist can be a prisoner at the start of the game. It's also possible that it will break the trend and have the main character start out free, but it seems unlikely given that it's such a long-standing tradition. It could also help to deepen the character creation mechanics; if Bethesda lets players decide their characters' background and what crimes they committed, TES6 can embrace complexity whereas Skyrim
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