Clash of Clans has added a plethora of new characters to help players improve their attacking strategy, and spells are an important component of that strategy for assisting troops in battle. There are 12 spells in total, separated into two categories: Elixir and Dark Elixir.
The Bat Spell, a Dark Elixir spell, is one of the most popular and powerful out of these 12 spells. It complements any offensive tactic and is best used by units with strong DPS.
The in-game description of the Bat Spell is:
The Bat Spell is the 5th and final Dark Spell that can be obtained at level 5 Dark Spell Factory and requires a level 10 Town Hall. When you use this spell, it gradually summons a number of Bats onto the battlefield. Bats distract defenses, allowing other troops to attack.
Bats favor defensive structures above all other targets, and will avoid all enemy buildings and troops to attack defenses. This is true even if heroes, enemy's Clan Castle troops, or Skeleton Trap skeletons are attacking them.
Bat spells are best against single-target inferno towers, Archer towers, Eagle Artillery, and other single-target defenses, because they can easily distract such defenses and therefore allow other troops to clear the remaining base. Players should use at least 5 Bat spells to attack and distract enemy defense buildings.
1. The bat spell has a radius of 3.5 tiles and requires one housing space.
2. Bat spells can be upgraded to level 5 for 150000 Dark Elixir in research.
3. The time it takes to brew a Bat spell is 3 minutes, and it costs 150 Dark Elixir.
4. At the highest possible level, the Bat spell summons 21 bats with a movement speed of 56 that attack defenses.
5. Bats have 30 hitpoints and deal 30 damage per second.
Finally, as it distracts and
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