The City is the third area in the 2D atmospheric puzzle game Inside. Players were introduced to a new mechanic in the second level, the Farm: a mind-control device dangling from a wire that enables the Boy to control human husks to do his bidding. While the story and events in the game are never explained, including how the Boy is able to manipulate the device, players are moving closer and closer to finding out what's happening as they cross into the City.
The City is one of the largest areas in Inside, and while it doesn't teach players new mechanics, it brings back mechanics from the first level, the Woods, and combines them with mechanics from the second level, the Farm. It also gives players more story elements and lore, although it does so with atmosphere and the environment rather than exposition.
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Players will begin the City level as soon as they finish the Farm, and it will begin with players sliding down the roof. Before reaching the end, jump off to grab a pipe, or else the Boy will fall to his death. Here, players will begin playing through the puzzles in the third level of Inside, the City.
Once the Boy is on the pipe, climb up and continue heading right, jumping over obstacles, climbing down ladders, and interacting with the environment as necessary. Eventually, players will come to a room in a basement with a ladder that seemingly leads to nowhere. Push the ladder so it points to the right, then climb it to continue. There will be a lever with a yellow light at the top; pull the lever to trigger some sentries in the next room. Using the skills they learned from the first level about hiding and waiting, players need to hide behind the pillars to avoid the
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