SNK’s most iconic character in The King of Fighters XV Terry Bogard is back, and seemingly stronger than ever. He acts as one of the best fighters on the roster for beginners, and if you’re new, here’s a breakdown of every move he has to offer.
Come on, come on!Terry is one of the simplest characters to play as his inputs are fairly easy to understand, especially if you’ve played Street Fighter before.
Down and right with a punch button dishes out a fiery projectile called Power Wave on the ground that can only be blocked by crouching rather than a standard blast attack. If you practice the movement of the attack, you can blitz out multiple Power Waves at once, potentially overpowering your opponent.
Burning Knuckle is a move that seems completely opposite to Power Wave. This is a charging punch attack that covers almost the entire screen. It’s a great way to get back into some close-ranged action. Just make sure it hits within the parameter of the punch as it can leave you hanging for a second and will let your opponent punish. There are two different versions of the Power Wave. Down and back with a light punch puts you at a half distance and lets Terry leave the animation sooner, while down and back with a heavy punch is more committal and widens to the whole stage.
Terry’s Crack Shoot is similar to his Burning Knuckle attack but with a swifter kick. Down and right with a light kick makes him go half the stage with more efficiency to dodge, while down and right with a strong kick launches Terry all the way from one side of the stage to the other. It’s a good way to get distance into the opposing character, but once again, be careful of the opponent punishing you after a block or an incoming projectile.
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