Tiny Tina’s Wonderlands may do some things to differentiate itself from the series it spawned from, but the Borderlands DNA is very much present within the spin-off. From the renamed Borderlands weapon manufacturers to the game’s weapon rarities and red text, a lot of the adventure through Tina's fictional world should feel familiar.
With the influence of Borderlands so clearly present in Tiny Tina’s Wonderlands, it would only make sense for the next Borderlands game to learn some lessons from Tiny Tina’s Wonderlands as well. Based on the feedback fans have provided regarding Tina’s standalone game, there are some things that would be a perfect fit forBorderlands 4 and others that would not.
Tiny Tina's Wonderlands Seen as Best Borderlands Launch in Years by Take-Two
While adding Tiny Tina’s Wonderlands’ spells would be impossible, as magic has no place in the grounded Borderlands universe, Gearbox should aim to provide some more spell-like grenades in Borderlands 4. The fact that players can make entire builds around spellcasting is incredible, as it corrects Borderlands 3’s problem of grenades becoming incredibly weak and not worth using in higher difficulties. Both the damage output and the unique effects should be translated over to grenades going forward.
Tiny Tina’s Wonderlands’ Chaos Chamber endgame content and the game's approach to side missions should carry over to Borderlands 4 as well. The Chaos Chamber is a great endgame mode with plenty of depth, and if it was featured alongside some traditional raid bosses in Borderlands 4, players would have a lot to do with their maxed out characters. As for the side quests, having long, major missions like «The Ditcher» that introduce their own locations is something that
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